Sugar Rush


  • Platform: Microsoft Kinect
  • Time: 3 Minutes
  • Team size: 5
  • Role: Game Programmer, Designer
  • Project Session Time: 1 Week


Sugar Rush is a third-person running game on Microsoft Kinect. The boy controlled by the player happenly entered an evil castle on Halloween. He needs to evade monsters, collect candies and finally escape.

My job in this development is more about system development. I implemented the behaviors of monsters, the life system with related functions, "sugar rush" system with related functions, environment initialation, ending cut scene and linked in all models and audios. It was a lot of work within only one week and I got much practice in thinking methodical´╝î scheduling project architecture and linking parts together.